Guitar Hero at 20 – How a Plastic Axe United Generations Among Music Generations

It has been two decades after the legendary game hit the market across the Atlantic, providing everyday gamers the means to become a rock star. Not in reality, but try telling that someone who's nailed Free Bird’s lengthy guitar solo in front of an enthusiastic living-room audience.

Created by the developers, the game provided users with a plastic guitar peripheral to match on-screen cues moving along the display synchronized to the music. Each riff mimicked particular chords, creating the sensation of a genuine live show.

Harmonix previously experimented with rhythm games before partnering with the publisher, which was purchased by Activision during the mid-2000s. Together, they established the groundwork for an unlikely massively profitable franchise which made a significant influence on numerous musicians included, showcasing decades-old groups to millions of gaming enthusiasts.

Michael Dornbrook, former COO of Harmonix, remembers the early financial challenges in securing the songs – despite the fact the first two games mostly used cover versions.

“We reproduced all the music since the cost was so high,” he explains. “Even with the necessary permissions by themselves, it was extremely difficult. We failed to secure acts such as legendary groups – RedOctane was operating on a shoestring budget, and we were fairly certain it would fail. But once Guitar Hero became a hit, album purchases airtime were going up, everyone wanted to participate.”

He adds: “One of the remarkable aspects was how many mothers and fathers got in touch expressing gratitude for exposing their kids to the songs they loved. It evolved into an intergenerational phenomenon.”

Classic Rock Gains a New Audience

Irish group one featured act had their track in the 2008 release Guitar Hero World Tour. Guitarist the artist remembers how the series revived older hits back into vogue: “Guitar Hero provided a bigger, new demographic. Typically this had been seen as outdated material, however when it was featured on the game young people were finding it, suddenly it was cool. This validated the genre, eliminating the outdated tag. It provided all our music renewed popularity.”

At that time, the band's debut album remained unreleased in the US, so Guitar Hero served as a primary platform of discovery for the group as they went on US tour opening for AC/DC. “The roadies were playing Never Too Late during travel, and some of them knew us from Guitar Hero,” Mahon says.

Major Band Titles Enduring Impact

Music's biggest acts quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and Van Halen featuring in dedicated spin-off titles centered around each band’s catalogue and associated lore, imagery and legendary status. In the case of, the Aerosmith edition, it was said to have made the group more money compared to their records. It moved more than half a million copies upon release, and demand for Aerosmith’s music saw an increase significantly at a time when the music business faced decline.

Guitar Hero continues to inspire quick-handed dedication within the community. Recently, an online personality completed a remarkable feat of DragonForce’s Through the Fire and Flames – an infamously tough anthem popularized through the game – using a fan-made version, a freeware game with almost identical mechanics and extensive personalization features. This track is difficult even in expert mode, not to mention played at double speed and without missing a single one of the thousands of cues. The streamer stated requiring nine months of practice.

“Guitar Hero offers a, imaginary experience. If you play Call of Duty, that doesn’t mean you should pick up a real gun and enlist,” notes musician the artist.

The band previously wrapped up a profitable run when their hit appeared in the third game, but Li says it made them widely recognized. “I remember the record label informing us that our records were moving like crazy,” he shares. “Popularity surged on the subsequent tour, and we performed right ahead of top acts on the Mayhem festival.”

In fact, DragonForce’s exposure via the game proved so vast that it risked overshadow everything else the band has done. Last year, the song featured in promotional material for a major film. “In the past I felt otherwise, but now I accept it,” he admits. “If you only listen to a single track, that's fine – each person has their own musical journey and I'm pleased we played a role of people’s lives”.

Enduring Legacy from the Plastic Guitar

The best marketing, whether it’s for cars, apparel or video games, goes further than selling something – it inspires a desire. Did Guitar Hero tap into that? “That’s exactly what we were trying to create,” he confirms. “The excitement of performing as a rock star on the stage. From day one, the co-founders felt that there’s an instinctive human desire to make music, and their goal was to leverage innovation to enable everyone to participate”.

The majority of Guitar Hero games were released over a mere half-decade between 2005 and 2010, including spin-offs like DJ Hero, complete with a spinning deck, and Band Hero. After that, the publisher’s interest on peripherals waned, except for a short-lived revival several years later.

Games like Clone Hero and newer releases have kept the community active, with expectations of a new product from the founders in development. Recently formed developers has begun production on their first rhythm-based title. Original co-founders are participating in advisory roles. Are gamers ready to embrace another game in the spirit of Guitar Hero?

“Our team believed such titles might become like Madden where you can update every year,” Dornbrook says. “There’s so much new music that it could be perennially popular, thus I remain hopeful. There’s no reason for it to persist for future fans.”

Brian Moore
Brian Moore

A professional gambler and mathematician with over a decade of experience in casino strategy development and probability analysis.

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